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Namegivers are those races that use language to bestow Names upon people, of other Namegivers in far off lands but none have been reported in Barsaive. Review – Earthdawn, Namegivers of Barsaive. Namegivers of Barsaive Earthdawn 3rd edition. This product is produced by Mongoose. Name-Givers of Barsaive. Here’s a list of the different Name-Givers and associated shit that goes with that. View as Desktop My Sites. Powered By Google Sites.

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Barsaive is a region of city-states, independent from the Therans since the dwarven Kingdom of Throal led a rebellion against their former overlords.

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Earthdawn is a fantasy role-playing gameoriginally produced by FASA in For example, each Discipline has its own chapter, describing it from the point of view of different adepts. Likewise, Barsaive gets a complete treatment, and the chapters contain a lot of log entries and stories in addition to the setting descriptions; the same applies to Horrors and Dragons. Nqmegivers Read Edit View history. If you’re getting into Earthdawn, this should be the 3rd book you buy, second if you’re a player.

Newer Post Older Post Home. Spells can be switched at the players will while out of combat.

barsaivw The Second Edition did not alter the setting, though it did update the timeline to include events that took place in Barsaive. For example, one magical broadsword may have only 4 magical ranks and only increases the damage of the blade. In namebivers to fund this, Impact Miniatures launched a successful Kickstarter project. By using this site, you agree to the Terms of Use and Privacy Policy. In Barsaive, magic, like many things in nature, goes through cycles.

EPIC! The RPG Blog: Review – Earthdawn, Namegivers of Barsaive

In the distant past of Earthdawn’ s setting, an elf scholar discovered that the time of the Horrors was approaching, and founded the Eternal Library in order to discover a way to defeat them — or at the very least, survive them. Starting inFASA released over 20 gaming supplements describing this universe; however, it closed down production of Earthdawn in January The first half of the book is pure fluff for the races.


As the magic level rises, it allows alien creatures called Horrors to cross from their distant, otherworldly dimension into our own.

Most people can imagine how to play a dwarf or even an elf easily, but, how do you play an obsidimen, troll, or t’skrang? It’s also of special interest to fans of Shadowrunbecause it describes the past of the same gameworld.

The Earthdawn Classic Player’s Compendium and Earthdawn Classic Gamemaster’s Compendium are essentially an alternative Second Edition, but without a version designation since the material is compatible anyway.

Most of these nations agreed at first though some became unwilling to fulfill their end of the bargain after the end of the Scourge, wanting to have nothing to do with the bureaucratic nation run on political conflict and powered by slavery. After four hundred years of hiding, the Scourge ended, and the people emerged to a world changed by the Horrors. Earthdawn is my favorite system for a reason, it is high fantasy that deals with magic is a unique manner.

At first, most magical items work exactly like a mundane item of the same type. Earthdawn was ranked 24th in the reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time.

Indeed, the map of Barsaive and its neighboring regions established that most of the game takes place where Ukraine and Russia earhhdawn in our world. On the other hand, the legendary sword Purifier, has 10 magical ranks and grants its wielder numerous powers. A spell attuned placed into to a matrix is easily accessible and can be cast at any time.


It is generally recommended that Casters only use attuned spells, but this is not required. This book compiles the original information from several 1st edition books. Laubenstein’s art is prevalent throughout the book, which is excellent, because his art is the soul of Earthdawn.


The changes were meant to allow for more rounded characters and better balance of play.

Source:Namegivers of Barsaive

This is notated as “1d4 – 1”. This book gives you all the information you need to truly understand any of the name-giver races.

The 3rd edition changes this by removing d4s and d20s from the system. Fifteen disciplines are presented, now these are disciplines which have appeared in previous books, but have been updated to the 3rd edition. Legend points the Earthdawn equivalent of experience points can be spent to put up the characters level in the Talent, increasing his step level for the ability, making the user more proficient at using that specific type of earthsawn.

While RedBrick baesaive to remain faithful to FASA’s vision and visual style, they revised almost everything and introduced new material to fill the gaps.

Note should be made that game world links between Earthdawn and Shadowrun were deliberately broken by the publisher when the Shadowrun property was licensed out, in order to avoid the necessity for coordination between publishing companies. The player characters explore this new world, discovering lost secrets of the past, and fighting Horrors that remain.

All articles with unsourced statements Articles with unsourced statements from April This step can then be looked up in a list of dice to be thrown; it is the next-highest integer of the average roll of the dice s in question.

Each Discipline is given a unique set of Talents which are used to access the world’s magic.